Well, we’re plenty pleased with the sales of Shattered Planet so far on Steam, Humble, and Desura. We won’t be retiring as millionaires anytime soon, but the PC version was definitely worth the time investment! And since I believe in transparency, here’s our actual numbers per-day:
And it’s no doubt in part due to the lovely press from these folks, among others:
We’ve sold over 2,500 copies across all platforms so far, so thank you to all of our fans for a great launch week! We’re looking forward to continuing to improve Shattered Planet with this great community to help us out. We probably can’t afford to commit to any huge additions at this point, but we have a few improvements in mind, such as keyboard controls.
We’ll also be ramping up development of Moon Hunters, so keep an eye out on our weekly livestream on Friday afternoons (Eastern time) and watch the transition from concept art to our prototype development!
Well, it’s only a week until launch, and I realised this morning that we haven’t talked much about the third mission in Shattered Planet. And I won’t spoil too much! But by this point, you will have (probably) finished The Datalog, chasing a rare species, and The Signal, tracking down a rogue SOS. The third mission, Old Blood, is marked as “Crazy Hard” difficulty in the game, just to emotionally prepare you.
For this third and final challenge, the Galactic Union tasks you with researching the tribes in the snowy region of the planet, which is quickly interrupted by unprecedented aggression. The cause of this aggression becomes the heart of a new mystery. Why are they less welcoming than in the past? What’s happened?
As I said, I won’t spoil it. But along the way, you meet all sorts of new critters (final boss not included)!
You may recognise that cutie on the right from a contest we ran a few months back. It’s called the Chompinstomp, as named by the illustrious Greg Fisher.
Anyhow, as you might expect, you’ll be needing to stock up on ways to combat Cold damage, in addition to all the usual concerns of stabbing, smashing, falling off cliffs, and so on.
Although the combat and exploration and art style of Moon Hunters have gotten a lot of attention and praise, we wanted to take a few minutes to talk about the unique glue that holds it all together: building your own mythology.
We’ve spent some time thinking about the best way to empower players to grow their own mythologies in a procedurally generated ancient world. We’ve been spending about the last eight months thinking about it! And finally, we decided to look at it through the lens of heroism and pantheons.
Ahoy! I’m Xin, the Kitfox art officer. Today we’ll be digging up some artifacts from the archives, the first mockups created for Shattered Planet in 2013.
May 2: Space travel is cool. Video games need more fish spaceships.
May 6: Maybe a separate screen for combat?
May 16: But we wanted to focus on planet exploration!
These guys are adorbs, but we thought it made our Roguelike look too casual.
June 7: So we tried out three different aesthetics.
The last one dates from mid-June 2013. You can see the beginning of the tile-based island formations. We felt a disconnect between the characters and the environment, so we opted for painterly look for everything. Mockups were great for brainstorming the art direction, UI/UX and even game mechanics! Possibly my favorite part of pre-production.
If you’d visited MoonHuntersGame.com previously, you might have noticed it was an empty shell. No longer! Xin put some love into the web design and now it has its own portal and blog.
We’ll still likely cross-post Moon Hunters news here, and to its newsletter, so no need to change your bookmarks.. but if you want to immerse yourself in all Moon Hunters all the time, that’s the place to be!
If you check out Shattered Planet (whether you’re on iOS or Android), you’ll find your space station has a visitor!
Meet Dinaxi, who trades in Gekko Credits, which are now appearing mysteriously on the planet’s surface. Although Gekko Credits are unrecognised by the Galactic Union, Dinaxi will take them off your hands in exchange for limited-time only consumables, as well as a special armor, weapon, and gun. This event will end May 12th, so log in and start exploring!
You can buy the Earthshaker Staff, which causes the ground to collapse under your enemies, or the Deer Mask, which makes animals such as the Nest Guardians and Hatchlings take longer to ‘notice’ you, or a variety of extra-delicious chocolate frogs, symbolising fertility and renewal on Gekk Prime. If you collect all five of the chocolate frogs, Dinaxi will reward your loyalty with a rare seedling companion she calls Sakura.