Shattered Planet Coming to PS5!

We’re pleased to announce we’re working on porting Shattered Planet to Sony’s next-next-gen console.

PS5

The PS5 is perfectly suited to the game’s dark, mature tone. Shattered Planet will sit comfortably next to similar titles like the similarly-difficult Dark Souls 4 and the lesser-known science fiction series Mass Effect Z.

Look for it on store shelves too! (Closed Captioning for the Humor-Impaired: That’s the joke. Store shelves! Haha!)

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100,000 Downloads!?!

Well, we were nervous about how things would turn out, but due to various factors (amazing fans, Apple featuring, whims of Fate), Shattered Planet‘s launch has gone better than we dared dream was possible!

We hit 100k in only 4 days!?!? What the crab-biscuits?!

Zek100k

Party time …? Nope! We’re focusing on a few reported crash bugs and save-file corruption issues. Thankfully, these improvements will also benefit our Android build, which is nearing release.

If you want to know when the new versions and major fixes are released, either join our newsletter or check the forums regularly.

For now, our best advice to those of you on lower-end devices is to reboot the system before playing and close all other apps while running Shattered Planet. We will unfortunately have to disable downloads to iPod Touches and the original iPad, as they do not have enough memory or processing power.

We apologise if you downloaded it and were disappointed to find it couldn’t run. We hope you remember us, if/when you upgrade in the future.

Of course, we’re only halfway to 200,000

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Shattered Planet Launched on iOS!

680x240_Planet

In Shattered Planet you’re a clone sent to explore a dangerous, ever-changing planet in the name of science. You’ll want to explore and experiment to find as many new species and technologies as you can before you (inevitably) die a horrible death.

It was just released today globally on iOS, and is scheduled for Android release by April 10th.

In some ways it’s traditional — it’s turn-based, you kill monsters for treasure, the world is procedurally generated, and you lose your items when you die. However, it also includes modern sensibilities including intuitive, responsive controls and constant character progression, as you slowly grow stronger between expeditions. Plus, it has a light-hearted sense of humor that sets it apart.

Download now: https://itunes.apple.com/app/id698929655

Shiny new gameplay trailer:

Press kit: http://www.kitfoxgames.com/press/sheet.php?p=shattered_planet

Post-release coverage:

  • Pocket Gamer says: “Shattered Planet looks gorgeous.” [Source]
  • Gamezebo says: “Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining.” [Source]
  • Cult Montreal says: “tough-as-nails in its own special way” [Source]
  • (more on the way!)

Be sure to let us know if you want to get in touch. For science!

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Moon Hunters: Druid Character Concepts

If you’ve been reading our newsletter, you’ll know that Xin has been painting up a storm, taking references from every which way to inform our ancient world.

Moon Hunters is set in an age when gods walked the earth, when the tribes of mortals were still finding their purpose in the world, and defining what it meant to be human. The spirit of every creature and object is fresh and alive, newly captured by the hands of its creators.

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With this vivacity in mind, we enlisted the help of the amazing G.P. Lackey, a talented artist you may recognise from such excellent games as Fez, Skipping Stones, Death Road to Canada, Fallen City, Frobisher Says, and others. Xin and G.P. have really been pushing the pixels to bring even more personality to the characters. Here’s how the Druid has evolved:

DruidEvolution

As a master of Wild magics, the Druid can speak in tongues older than apes and war. Druids are only partially human after becoming attuned to the green of leaf and red of tooth. Some prefer to run in packs or herds, delighting in the company of others and entertaining friends with tales of what happens in the light of the full Moon. Others prefer the quiet companionship of trees and flora, shunning other humans as noisy, impatient animals, rushing around too quickly to absorb the wisdom that comes from roots sunk down deep into the soil.

Ancient myth tells us that when the Sun tried to slay the Moon and take Her power the first time, the earth and everything on it were formed from the flesh of the goddess’s body, and the rivers from Her blood. Druids are grateful to the Moon for Her sacrifice, so that all creatures may live and grow from Her gift.

Moon Hunters will allow you to customise your character in color palette and head. Here’s an example alternate color that G.P.’s been working on:

druidcolors

Gameplay-wise, we’re thinking the Druid can help the party explore by persuading stubborn brambles and beasts to step out of the way. We’re toying with a few different ideas for the Druid — does the Druid summon Wild creatures to help in battle, or transform into different creatures? Or both? We’re honestly not sure yet, but we’ll let you know when the prototype is ready to show.

And a few character customisation head concepts from Xin are below. Some are funny, others inscrutable. We’re hoping to keep the ‘weird’ tone, when they’re translated into pixel art.

DruidHeads

Feel free to comment in the forums if you want to pressure Xin and G.P. to turn concepts and characters into wallpapers, or suggest a particular creature/character design.

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Shattered Planet Launch Party!

Mark your calendars! Your planet’s about to get shattered.

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If you are in or around the Montreal area and you’re excited for Shattered Planet, then you’re invited!

Where: Execution Labs, 3863 St Laurent Suite 206 (Google Maps)
When: March 28th, from 8pm onwards

The event is sponsored by Unity Technologies, who made the excellent engine that made Kitfox Games possible – Unity! We’re grateful for all the ways Unity improves Shattered Planet and Moon Hunters. If you want to give it a try, download a free 30-day trial of Unity Pro!

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Friends to the End: Companions

We’re pleased to reveal the Companions feature in Shattered Planet! On the planet, most aliens are either aggressively territorial, or don’t particularly care that a human might wave a tri-corder at them.

Occasionally, however, you’ll have the opportunity to befriend an alien, either through strenuous circumstances or random chance. For example, here’s a randomly accessible storybit that gives you the opportunity to either Attack or Feed a crablet:

choice

I’ll leave it to your imagination which leads to adopting a pet crablet… but you’ll need a high Wits score to dodge those hungry little claws…

Anyhow, when you’ve somehow acquired a Companion (be they alien, robot, or something else entirely), they follow you loyally until the end! Companions universally hate to see you get hurt and most will literally jump in the line of fire to protect you, whether it’s to fend off a turret or a space-dragon.

We’re in the midst of designing a unique Companion creature and we want your input! Which critter would you rather have following you throughout the planet?

Click the image below to vote!

PetsRound3

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Moon Hunters: Character Creation, Monsters, and More!

Hey Moon Hunters!

We’re in our last week on the Square Enix Collective feedback round. We’ve been working on the art and design for Moon Hunters and I thought I’d share a few bits and pieces with you. Most of this was already sent to our newsletter last week, so be sure to join it if you haven’t yet!

First, we can show you a glimpse of a landmark we’re developing.

In Moon Hunters, we want to make things that not only look cool, but also have a reason, even if it’s not immediately obvious. The world is relatively new, with civilisations still rising and figuring out what laws and technology really mean for societies. So the temple of the Crimson Eye, for example, is a site of worship that sprang up in recent years, yet is sealed off from casual visitors. The reason, and method of access, can be found elsewhere in the world…

TempleCrimsonEye

Of course, the Temple is only one of dozens of landmarks, not to mention the dangerous monster territories your personal version of the world. Building up your hero’s mythology will depend greatly on your exploration strategy – are you the type to run amok over the continent, or do you prefer to ensure the safety of an area before you move on?

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Meanwhile, Xin is sketching up a storm, working out different enemies and allies you might find on your journeys. Here’s a few of the wilder denizens of the Moon Hunters world, who may not take kindly to uppity players invading their territory. At least, not without the proper rituals being observed!

Enemies_InProgress

Also, we’ve gotten so many questions about classes and personalities, we thought we’d share our designs for the character creation, to help illustrate what we’re aiming for. Each of the character classes plays quite differently, and you can mix and match your class, personality archetype, and color palettes. The Occultist, for example, is a fast yet fragile character that can slip in and out of attack range, and summon a shadow blade in an emergency. Still, it’s up to you whether her personality is more of an intellectual genius or a soft-hearted priestess.

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That’s all for now! Make sure to sign up for the newsletter for more information on Moon Hunters and how you can help make this game a reality!

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The Four Worlds of Shattered Planet

The shattered planet is a varied wilderness. It’s always shifting and re-configuring itself, but it’s still a planet, with all of the ecosystems and climate variance you’d expect from a vast landscape. We’ve hinted at three of the environments available in the game at launch, but we thought we’d take a moment to describe them a bit more in detail, as well as finally show a bit of the all-new fourth environment.

So, not counting a few ‘special’ places you might find, the four major environments are:

Rawhide Valley

This desert is a popular hunting ground for mutant humanoids, due to seasonal nests of both crablets and other, more meaty species. The brush here is quite tough, and has even grown its own defense systems against intruders, but is also dry and flammable.

Known species inhabiting Rawhide Valley:

  • Crablet
  • Crablet Queen
  • Snipeseed
  • Nest Hatchling
  • Nest Guardian
  • Tribal Hunter
  • …?

desert

New Pampas

This lush grassland overgrown with carnivorous plants smells sweetly, with fungal spores floating on the breeze. Somewhere in the grasslands is the heart of the mutant lands, where territorial chieftains meet. If you’re not careful, the overgrown Snaptrap plants can push you over cliff-edges with their massive jaws.

Known species inhabiting New Pampas:

  • Venomous Crablet
  • Seedling
  • Snaptrap
  • Tribal Guard
  • Tribal Chieftain
  • …?

grass

Yendor Corporation Labs

The shifting of the planet revealed a previously underground facility. Its security measures remain active, with highly sensitive turrets, lasers, and sentinel robots patrolling its corridors.. but untold secrets locked away in its vaults. Make sure to bring something to jump over or teleport past the deadly turret fire! Strange energy signatures indicate intelligent life may lie deep within…

Known species inhabiting Yendor Corporation Labs:

  • Mechano-crablet
  • Turret
  • Slicer Droid
  • …?

labs

Contaminaria

This heavily irradiated zone is in the midst of a wildlife rebirth due to high mutation rates. Mutant shamans choose this place as their peoples’ graveyard, though scarce food and toxic water make the fight for resources more deadly than ever. The mutated snow-tunneling crablets often make their homes in what appears to be solid ice, jumping out to surprise unsuspecting prey.

Known species of Contaminaria:

  • Snowtunnel Crablet
  • …?

snow

More Worlds Someday?

Of course, there’s plenty more interesting (and alien!) environments we’ll keep developing after the game launches, to keep the game fresh and exciting. Jungles, beaches, ruins, tidepools, deltas.. there are so many possibilities! We’ll be sure to ask for your input when we get to that stage. For now, we have to focus on the environments we do have, making sure they’re as rich and exciting to explore as they deserve.

If you have ideas for new worlds, or suggestions on how to make our existing ones even better, you’re always welcome to comment below, tweet at us or write on our Facebook wall!

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Moon Hunters Feedback, Clouded

We took all of the comments from the Moon Hunters Square Enix Collective project page and made a word cloud with them, to find out what people most cared about, for better or for worse. Some of it was semi-obvious — graphics and art, for example… but some might surprise you!

moonhunterswordcloud

We excluded the words “game” and “really”, but everything else is there! We’re really happy with the reaction so far.

I think it’s clear that the aesthetic we’ve chosen resonates with some people but puts others off. And that’s okay! We’re not interested in making a middling game for everyone — we’re interested in making a best-game-ever for one slice of gamers. So we’ll just have to accept that our taste is different from others’.. as long as SOME people out there love what we’re doing, that’s ideal. Pixel art isn’t for everyone, but neither is poutine.

We’re still collecting all feedback, suggestions, and ideas, so do leave comments anywhere and everywhere and we’ll be sure to consider them seriously. And if you haven’t signed up for the Moon Hunters newsletter yet, make sure to do so soon, or you might miss hearing the first bit of a song being composed for the game…

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