Choose Your Character!

Hey guys!

So, now that we’re in the last few months of bugfixing, optimisations, and technical massaging… we’re looking at what new content to add, too! We’d like to involve you in the process.

We already have the Assassin, Renegade, and Explorodroid.

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Currently, all characters are equal in power and abilities, though that may change in the future.

And now it’s time to choose… the next character! They’re still in the sketchy stage, so the details may change in development.

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A: The Destructobot
B: The Exile
C: The Gekkian Diplomat

Which would you play? Why? Would you change anything about them?

Leave a comment or answer our survey!

We’ll be using your responses to decide which to pursue first, so choose wisely!

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The Year of Robots (Games Edition)

If you weren’t swayed by our arguments definitively establishing 2014 as the Year of Robots, here’s a fresh set of predictions focused on everyone’s favorite robot-producing art/technology: video games!

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Flying Carpet Games, creators of The Girl and the Robot, will reveal that it has invented new, possibly dangerous technology to defy the theories of modern science and super-saturate their game molecules with more cuteness than previously thought possible.

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Reset will need 4 LAN-connected computers to play the game correctly, because it is not your character traveling back in time — it is you, the player, who will be playing co-operatively, assisting yourself and giving yourself high-fives.

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The full, final release of Sir, You Are Being Hunted on Steam will cause mass hysteria as Steam Boxes team up with the Xbox One in the Box Wars of July 2014. Humanity is saved only when…

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Skipping Stones will be used as an educational game to teach a whole generation of robots to love.

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Death Road to Canada will feature the first all-robot road trip simulation ever performed. “NOHUMANS”, reads the license plate.

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Thumper devs will team up with the Need For Speed franchise, replacing the late great Tom Walker with the cast of A Bug’s Life.

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The new 2014 Kickstarter for Astrobase Command will feature robots, a cooking system, and deep psychological trauma, when it turns out that automated mac and cheese is difficult for alien astronauts to perfect when they have no taste receptors.

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Killer Instinct’s Fulgore will be declared OP and broken by some, and dramatically needing an upgrade by others.

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Maker’s Eden will be compared doggedly by critics to games by LucasArts and Sierra, despite there being over 20 years of relevant story-based games created in the meantime.

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A.N.N.E. will become the new poster-child for the potential still left unexplored in open world RPGs, inspiring the spirit of adventure in toasters and microwaves everywhere.

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Maybe it’s the optimism chip embedded in our circuitry, but we think the fan community of Mighty No. 9 will prove that it is able to overcome its darker days and turn along with the greater “gamer” identity to be more welcoming, tolerant, and accepting in 2014 than ever before.

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Satoru Iwata will reveal himself to be Shigeru Miyamoto’s greatest creation, a robot inspired by his experiences with management as a young programmer. Miyamoto says, “I wanted the world to have a fun President. I believe all robots should have the heart of a child.” With this great accomplishment, Miyamoto will at last retire, though Nintendo will announce a new, commercially-viable Iwata-bot design coming for Christmas 2014.

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Welcome to 2014: The Year of Robots

You heard it here first, folks!

2014

Farewell to 2013, our beloved Year of Luigi. We will remember you fondly.

However, 2013 was also a year pointing to a bright future of robot overlords. Amazon announced delivery by drone. Google bought Boston Dynamics. It might be a couple of years until those particular bytes take over the world, but excitement over the impending release of Shattered Planet is just one small indication of 2014’s robot mania to come.

We predict that by the end of 2014:
* We will have tracked approximately 1,000,000 deaths in Shattered Planet due to robot violence.
* The rebooted RoboCop will cause rioting among Detroit’s cyborg civilians
* Upcoming film “OMG, I’m a Robot” will receive 2.3 stars on IMDB.com
* Someone will leak a copy of Mighty No. 9, to the disappointment of many.
* Rich kids will be less interested in programming than ever thanks to Play-i’s Bo and Yana bots
* To compete with Google, Apple will buy Umbrella Corporation.

Brush up on your binary for those black-tie affairs!

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Shattered Planet Sprites Galore

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Hi there! I’m Xin, lead artist at Kitfox Games.

After 6 months of hard work, we (Chloe and I) have done quite a bit of art for Shattered Planet. Just for fun, I did a collage of our sprites, and noticed their interesting rhythms and patterns.

Excluding duplicates, there are well over 1100 sprites for our tiles, items, characters, enemies, effects and UI elements.

Now, time to get back to work and continue to expand our little world!

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Much Love From (and To) Death Road to Canada

We’re happy to announce that our friends over at Rocketcat Games have done us the great honor of including Zek, that sassy science-wrangler, in their upcoming “randomised permadeath road trip simulator”, Death Road to Canada!

Zek will be appearing as a random character you can meet and take on your road trip. Check him out in his pixellated chibi glory, as rendered by the Rocketcat team:

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We’re also including a certain iconic character in Shattered Planet. The “Horse Mann” of Death Road will be appearing as a rare action figure you can collect during your adventures:

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Are there any other characters or games you’d be excited to see a cross with?

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A Long Screenshot: Chillin’ in the Desert

Tanya here. Yesterday, I was working on the game, fixing up some spreadsheets and texts and so forth, and realised that I had been listening to the same cool song for about 30 minutes. I went to find out what it was… and it was Shattered Planet!

So here’s some flutes to make your day (or evening) more mellow, and maybe more mysterious? All praise for the music, of course, should be directed to Ryan Roth. The soundtrack will go on sale simultaneous with the game, so keep a few bucks earmarked!

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Field Report: The Life of the Crablet

Dear Galactic Union Science Whatevers,

I heard you are paying frontier explorers in crystals for information on new species and technologies. As the only human to set foot on the shattered planet in sector K, I submit the following:

 

The Crablet

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Suggested species name: Homarus cyclopea

Adult size: 40-60 cm

Adult weight: 10-15 kg

Lifespan: ???

 

As you can see, the adult crablet seems quite harmless. But don’t be fooled! Crablets appear to despise humans and I have the claw-marks to prove it. They aren’t as aggressive to the indigenous tribes, despite the fact that the tribes kill the crablets on sight, even by the dozens. Perhaps the locals have discovered some way of masking their scent, which I haven’t learned yet.

The hard exoskeleton is actually rather fragile, and in fact is no tougher than animal hide — even less, when using weapons that smash and crunch. I wonder whether a crab mallet would, in fact, be a feasible weapon…

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The “crablet” begins as one of dozens in an egg sac. A single egg sac appears to be capable of creating hundreds, possibly thousands of crablets. The sac pumps eggs out at a steady rate, almost like a caviar factory. I suspect this (along with their delicious insides) is a reason why the local folks kill them on sight; otherwise, they’d fill up the whole dang planet!


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Crablet eggs complete incubation in cooler temperatures, signalling to the crablet inside that it is time to hatch. If an egg is picked up and carried, it will never hatch, as if the crablet inside has become lazy from the warmth.

No time is needed for a newly hatched crablet to adjust to its environment — it hatches fully-formed and ready to fight. In fact, I have attempted to surgically open one of these eggs, and the crablet inside nearly took off my nose!

Crablets, like most other native species, are fiercely loyal companions once befriended. I have occasionally persuaded one or two to follow me, usually through the use of food. These often refuse to listen to my instructions, and rush out to defend me against attackers! Despite this adorable ferocity, they do not appear intelligent enough to train.

I haven’t seen a crablet die of natural causes. It’s possible they are immortal, or very secretive when they get older? Perhaps they transform into another creature entirely. Perhaps I’ll discover a massive crablet graveyard. Only time will tell.

 

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On the other hand, if the Blight is permitted to spread unchecked, it appears to occasionally build nodes of power, and these evil-looking crablets crawl out. They appear to want to kill me as soon as they start to exist! There’s no befriending to be done here.

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I have occasionally glimpsed a rarer type of crablet that is capable of spitting a highly caustic venom, perhaps due to a unique diet or environmental factor. Luckily, their distinctive bright green shells make them easy to spot and avoid.

For now, my suggested Galactic Union datalog entry for the Crablet will read:

“Delicious, territorial crustaceans that are highly social, traveling in groups. Rumored to be immortal — the population must be controlled with regular culling. Sensitive to Blunt damage.”

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I’ll be waiting for my crystal payment to be transferred.

– Captain Aurora

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Painting “Jump-Shot”

The Design

All of the environments, characters, concepts, and backgrounds in Shattered Planet are created by Xin. After creating the “Just in Time” piece, we knew we wanted to also showcase the female character. Where the Renegade was inspired more by Han Solo and Mal, the Assassin’s design is more Commander Shepard and Tron for a different flavor.

We also knew that the first piece communicated the core experience of exploring a shattering alien world, but was lacking the urgency and action of the game. So, Xin aimed for more of a “comic book cover” feel, with heavier stylised elements and a foreshortened action pose.

The Process

For more insight into how Xin goes about painting, check out this video that goes from blank page to finished design.

The Finished Piece

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Xin will be attending the Massive Black concept art workshop in L.A. this week to increase his skills further!

For those of you out in the interwebs… any comments or questions?

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Free Game: GravCore

What is it?

GravCore is a co-operative game made by 2 people in 7 hours. It looks like a beautiful pong at first glance, but without communicating to the other player, you’re sure to lose! Be sure to invite a friend over to play it with you!

Goal: Work together to guide the ball and collect all of the pieces of your broken space-ship before time runs out!
Player 1 Controls: W and S to move your paddle, Space to change gravity push/pull
Player 2 Controls: Up and Down arrows to move your paddle, Enter to change gravity push/pull


Click to play GravCore!
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How it came about

A couple of weeks ago, we heard about a little event called Battle of the Studios at the Montreal International Games Summit. We couldn’t resist the allure of a 7-hour game jam, so we sent Xin and Jongwoo to represent us in the arena!

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And, naturally, 7 hours later, they were crowned victorious! They won 2 free copies of MayaLT and 90-day access passes to Mixamo. Thanks to 3vis for hosting the Battle of the Studios and encouraging more game jams.

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