Moon Hunters: Druid Character Concepts

If you’ve been reading our newsletter, you’ll know that Xin has been painting up a storm, taking references from every which way to inform our ancient world.

Moon Hunters is set in an age when gods walked the earth, when the tribes of mortals were still finding their purpose in the world, and defining what it meant to be human. The spirit of every creature and object is fresh and alive, newly captured by the hands of its creators.

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With this vivacity in mind, we enlisted the help of the amazing G.P. Lackey, a talented artist you may recognise from such excellent games as Fez, Skipping Stones, Death Road to Canada, Fallen City, Frobisher Says, and others. Xin and G.P. have really been pushing the pixels to bring even more personality to the characters. Here’s how the Druid has evolved:

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As a master of Wild magics, the Druid can speak in tongues older than apes and war. Druids are only partially human after becoming attuned to the green of leaf and red of tooth. Some prefer to run in packs or herds, delighting in the company of others and entertaining friends with tales of what happens in the light of the full Moon. Others prefer the quiet companionship of trees and flora, shunning other humans as noisy, impatient animals, rushing around too quickly to absorb the wisdom that comes from roots sunk down deep into the soil.

Ancient myth tells us that when the Sun tried to slay the Moon and take Her power the first time, the earth and everything on it were formed from the flesh of the goddess’s body, and the rivers from Her blood. Druids are grateful to the Moon for Her sacrifice, so that all creatures may live and grow from Her gift.

Moon Hunters will allow you to customise your character in color palette and head. Here’s an example alternate color that G.P.’s been working on:

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Gameplay-wise, we’re thinking the Druid can help the party explore by persuading stubborn brambles and beasts to step out of the way. We’re toying with a few different ideas for the Druid — does the Druid summon Wild creatures to help in battle, or transform into different creatures? Or both? We’re honestly not sure yet, but we’ll let you know when the prototype is ready to show.

And a few character customisation head concepts from Xin are below. Some are funny, others inscrutable. We’re hoping to keep the ‘weird’ tone, when they’re translated into pixel art.

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Feel free to comment in the forums if you want to pressure Xin and G.P. to turn concepts and characters into wallpapers, or suggest a particular creature/character design.

Friends to the End: Companions

We’re pleased to reveal the Companions feature in Shattered Planet! On the planet, most aliens are either aggressively territorial, or don’t particularly care that a human might wave a tri-corder at them.

Occasionally, however, you’ll have the opportunity to befriend an alien, either through strenuous circumstances or random chance. For example, here’s a randomly accessible storybit that gives you the opportunity to either Attack or Feed a crablet:

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I’ll leave it to your imagination which leads to adopting a pet crablet… but you’ll need a high Wits score to dodge those hungry little claws…

Anyhow, when you’ve somehow acquired a Companion (be they alien, robot, or something else entirely), they follow you loyally until the end! Companions universally hate to see you get hurt and most will literally jump in the line of fire to protect you, whether it’s to fend off a turret or a space-dragon.

We’re in the midst of designing a unique Companion creature and we want your input! Which critter would you rather have following you throughout the planet?

Click the image below to vote!

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Moon Hunters: Character Creation, Monsters, and More!

Hey Moon Hunters!

We’re in our last week on the Square Enix Collective feedback round. We’ve been working on the art and design for Moon Hunters and I thought I’d share a few bits and pieces with you. Most of this was already sent to our newsletter last week, so be sure to join it if you haven’t yet!

First, we can show you a glimpse of a landmark we’re developing.

In Moon Hunters, we want to make things that not only look cool, but also have a reason, even if it’s not immediately obvious. The world is relatively new, with civilisations still rising and figuring out what laws and technology really mean for societies. So the temple of the Crimson Eye, for example, is a site of worship that sprang up in recent years, yet is sealed off from casual visitors. The reason, and method of access, can be found elsewhere in the world…

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Of course, the Temple is only one of dozens of landmarks, not to mention the dangerous monster territories your personal version of the world. Building up your hero’s mythology will depend greatly on your exploration strategy – are you the type to run amok over the continent, or do you prefer to ensure the safety of an area before you move on?

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Meanwhile, Xin is sketching up a storm, working out different enemies and allies you might find on your journeys. Here’s a few of the wilder denizens of the Moon Hunters world, who may not take kindly to uppity players invading their territory. At least, not without the proper rituals being observed!

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Also, we’ve gotten so many questions about classes and personalities, we thought we’d share our designs for the character creation, to help illustrate what we’re aiming for. Each of the character classes plays quite differently, and you can mix and match your class, personality archetype, and color palettes. The Occultist, for example, is a fast yet fragile character that can slip in and out of attack range, and summon a shadow blade in an emergency. Still, it’s up to you whether her personality is more of an intellectual genius or a soft-hearted priestess.

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That’s all for now! Make sure to sign up for the newsletter for more information on Moon Hunters and how you can help make this game a reality!

The Four Worlds of Shattered Planet

The shattered planet is a varied wilderness. It’s always shifting and re-configuring itself, but it’s still a planet, with all of the ecosystems and climate variance you’d expect from a vast landscape. We’ve hinted at three of the environments available in the game at launch, but we thought we’d take a moment to describe them a bit more in detail, as well as finally show a bit of the all-new fourth environment.

So, not counting a few ‘special’ places you might find, the four major environments are:

Rawhide Valley

This desert is a popular hunting ground for mutant humanoids, due to seasonal nests of both crablets and other, more meaty species. The brush here is quite tough, and has even grown its own defense systems against intruders, but is also dry and flammable.

Known species inhabiting Rawhide Valley:

  • Crablet
  • Crablet Queen
  • Snipeseed
  • Nest Hatchling
  • Nest Guardian
  • Tribal Hunter
  • …?

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New Pampas

This lush grassland overgrown with carnivorous plants smells sweetly, with fungal spores floating on the breeze. Somewhere in the grasslands is the heart of the mutant lands, where territorial chieftains meet. If you’re not careful, the overgrown Snaptrap plants can push you over cliff-edges with their massive jaws.

Known species inhabiting New Pampas:

  • Venomous Crablet
  • Seedling
  • Snaptrap
  • Tribal Guard
  • Tribal Chieftain
  • …?

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Yendor Corporation Labs

The shifting of the planet revealed a previously underground facility. Its security measures remain active, with highly sensitive turrets, lasers, and sentinel robots patrolling its corridors.. but untold secrets locked away in its vaults. Make sure to bring something to jump over or teleport past the deadly turret fire! Strange energy signatures indicate intelligent life may lie deep within…

Known species inhabiting Yendor Corporation Labs:

  • Mechano-crablet
  • Turret
  • Slicer Droid
  • …?

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Contaminaria

This heavily irradiated zone is in the midst of a wildlife rebirth due to high mutation rates. Mutant shamans choose this place as their peoples’ graveyard, though scarce food and toxic water make the fight for resources more deadly than ever. The mutated snow-tunneling crablets often make their homes in what appears to be solid ice, jumping out to surprise unsuspecting prey.

Known species of Contaminaria:

  • Snowtunnel Crablet
  • …?

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More Worlds Someday?

Of course, there’s plenty more interesting (and alien!) environments we’ll keep developing after the game launches, to keep the game fresh and exciting. Jungles, beaches, ruins, tidepools, deltas.. there are so many possibilities! We’ll be sure to ask for your input when we get to that stage. For now, we have to focus on the environments we do have, making sure they’re as rich and exciting to explore as they deserve.

If you have ideas for new worlds, or suggestions on how to make our existing ones even better, you’re always welcome to comment below, tweet at us or write on our Facebook wall!

Announcing Moon Hunters!

Kitfox Games is proud to announce our second project, which has been simmering for a little while in secret:

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Moon Hunters is an open-world adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with crafting, non-linear stories, and arcane lore.

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Features

  • An open, procedurally generated world: Over a hundred different locations and landmarks each have their own potential to help or hinder adventurers.
  • Exploration is key: Every landmark and territory may contain a Myth, which is essential in growing your world and your character.
  • Non-linear story: The mythology of your character and world is determined by your actions, and the world reacts to you differently based on the mythology you build. How will you react when you find a villager has lied to you? Temperamental heroes may be tempted to kill them in revenge, while more charismatic heroes use guile to extract the truth. Or do you try to ferret out other possible traitors? If you have trained in the powers of Dark Magic, the traitor may have a secret to share…
  • Myth-based crafting: Find, collect, and combine rare resources in different ways to create items, learn spells, and summon creatures.
  • Day and night cycle: Monsters and villagers behave differently and rituals have different results depending on the time of day.
  • Pick-up-and-play action: A quick, tight feel inspired by Legend of Zelda lets players set their own pace. A majority of the time in Moon Hunters is spent fighting monsters and claiming magical treasures, so it’s important that combat feels responsive and intuitive.
  • Character progression: Unlock new powers, creatures, items, and myths as you explore the world.
  • Gamer-family friendly: Accessible controls, short play sessions, and co-operative gameplay allow families to play together easily.

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You can sign up for the Moon Hunters specific newsletter by checking the website: http://www.moonhuntersgame.com or just clicking here.

The project was chosen to join the pilot program of the Square Enix Collective! If you head over there, you can read all about the concept and show your support by upvoting us!

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Any press inquiries or random suggestions, comments, and questions can be either commented there… or send an email anytime to tanya@kitfoxgames.com.

The Winner is: Gekkian Diplomat!

The results are in from our little community poll! Thank you to everyone who participated.

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As you can see, the Gekkian Diplomat clearly won out, with over 50% of the votes. We also collected responses on Reddit.com and Twitter, which followed a similar trend. What with already having humans and robots, perhaps it’s only natural that an alien would win out… but of course, everything seems so much more obvious in retrospect.

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We’ll be refining the Gekkian player character’s look further as we bring it into the game, and of course we’ll provide 4-5 different heads to try out with different ear configurations and facial expressions. We may, of course, also re-visit the other designs in the future.

Thanks again for helping us make a tough decision!

Choose Your Character!

Hey guys!

So, now that we’re in the last few months of bugfixing, optimisations, and technical massaging… we’re looking at what new content to add, too! We’d like to involve you in the process.

We already have the Assassin, Renegade, and Explorodroid.

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Currently, all characters are equal in power and abilities, though that may change in the future.

And now it’s time to choose… the next character! They’re still in the sketchy stage, so the details may change in development.

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A: The Destructobot
B: The Exile
C: The Gekkian Diplomat

Which would you play? Why? Would you change anything about them?

Leave a comment or answer our survey!

We’ll be using your responses to decide which to pursue first, so choose wisely!

Shattered Planet Sprites Galore

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Hi there! I’m Xin, lead artist at Kitfox Games.

After 6 months of hard work, we (Chloe and I) have done quite a bit of art for Shattered Planet. Just for fun, I did a collage of our sprites, and noticed their interesting rhythms and patterns.

Excluding duplicates, there are well over 1100 sprites for our tiles, items, characters, enemies, effects and UI elements.

Now, time to get back to work and continue to expand our little world!