Infiltrating the Alien Ruins

Sometimes, your teleporter might not take you to the surface of the planet. It can take you into the depths of abandoned alien ruins, where ancient devices continue to hum and whirr, preserved well against potential intruders. These ruins clearly weren’t built by the tribal nomads roaming the grasslands.

For our environment design process, we first looked at references and decided on an overall mood, from Jedi temples to Weyland-Yutani. We chose to go for geometric since it would match our tile-based world, and a clean, plastic feel would contrast nicely with the “fuzzier”, more organically textured outdoor environments.

This was Xin’s first doodle, experimenting with different concepts of rivets, grating, angles, transparency, and metallic tones. If you look closely, you can find an informative hologram screen, severed wires, a cybernetic supply closet, and an exposed electronics panel.

interiortiles_sketch

From there, he went on to roughs, and refined them into an environment we could all agree looked sufficiently intriguing to call our interior tileset. The lasers serve the same function as water tiles — unwalkable yet visually interesting area. It still needs walls and obstacles that match the architecture, and help build up more of a sense of purpose to the space.

int_mockup

As you can see, walking on heavy plastic, metal grating, and glass should feel quite different than walking on fuzzy grass and moist earth.

We liked it so much, we made it our Twitter page background, complete with an intrepid slicer droid!

What do you think the alien civilisation was like?

Mixing it up – Terrain v2

We felt the lines between the basic “outdoor” tiles were too harsh, so Xin worked hard to design half-and-half tiles, softening the transition between different region types.

Wait till you see what he comes up with for “interior” tiles, when you explore alien ruins!

(Click to see the full-size image)
newtiles

 

Posted in Art

What Makes a Robot Evil?

Xin’s initial character design was much more regal and noble — we hunched it up to make it look a bit more aggressive, low-intellect, and generally evil-feeling. But its programming may have become corrupted in the planet’s shattering… perhaps a less buggy model is hiding in the wilderness, beeping and booping for peace!

slicer


Posted in Art

Art Style Exploration 2

Initial character concepts & environment tests for a few different possible player classes in Shattered Planet. As you can probably tell, we’re looking at a softer sci-fi angle, mixing in a bit of fantasy for a Star Warsy feel.

XRL_ArtStyleMockup2A

XRL_ArtStyleMockup2B



Next up: stitching together the bits and pieces to form a world worth exploring!