This lovely illustration was made by the fantastic Chloe Chan, who helped us out for a couple of months but now has unfortunately returned to Vancouver. We miss you, Chloe! Merry Christmas!
As a mind-refresher, the Kitfox Krewe took a weekend off from Shattered Planet and decided to do a game jam! If you’re not familiar, the purpose of a game jam is to make a game within 48 hours. And so… we did!
Behold, the glory that is Sculptorgeist:
The official game description: “In Sculptorgeist, you are a poltergeist haunting a clay house. You can only effect the inanimate objects, not the easily frightened clay people that are trapped in the house. Try to get the highest score! Happy haunting!”
Pro tip: Click and drag for maximum scaring… and if you are a MASTER OF FRIGHT, perhaps you’ll earn a secret ending!
If you want to play it, click here and get started!
Furthermore, as you’ll notice in the link, we did it as part of the Indie Speed Run, which is a contest … so if you leave a rating, maybe we’ll win a prize of some kind? Wish us luck!
Section 62, paragraph B12 of the corporate policy guide dictates that we must subscribe to Space Fancy magazine. Otherwise, I wouldn’t touch that thing with a ten-foot lightsaber. I mean, just look at it.
And if that weren’t bad enough, then the crew saw a “Replicator Device” in the catalog section, which claimed it could create ANYTHING … weapons, armors, even delicious Thanksgiving dinners!
After some weeks of begging, I had to admit that the crew had some money leftover in the social budget… so we ordered one.
Unfortunately, the assembly instructions were written in some interplanetary gibberish, and Zex failed mechanical engineering, as it turns out.
Our first attempt did not look like the machine in the catalog. So we took it apart and tried again.
Closer this time, but it seemed to warp time and space to evade assembly.
Finally, we have it mostly put together… I dread the day the crew figures out how to turn it on.
Out of Character lesson of the day: Always talk to your artist about how your assets have been put together before trying to put them in the game!