Moon Hunters Feedback, Clouded

We took all of the comments from the Moon Hunters Square Enix Collective project page and made a word cloud with them, to find out what people most cared about, for better or for worse. Some of it was semi-obvious — graphics and art, for example… but some might surprise you!

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We excluded the words “game” and “really”, but everything else is there! We’re really happy with the reaction so far.

I think it’s clear that the aesthetic we’ve chosen resonates with some people but puts others off. And that’s okay! We’re not interested in making a middling game for everyone — we’re interested in making a best-game-ever for one slice of gamers. So we’ll just have to accept that our taste is different from others’.. as long as SOME people out there love what we’re doing, that’s ideal. Pixel art isn’t for everyone, but neither is poutine.

We’re still collecting all feedback, suggestions, and ideas, so do leave comments anywhere and everywhere and we’ll be sure to consider them seriously. And if you haven’t signed up for the Moon Hunters newsletter yet, make sure to do so soon, or you might miss hearing the first bit of a song being composed for the game…

Announcing Moon Hunters!

Kitfox Games is proud to announce our second project, which has been simmering for a little while in secret:

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Moon Hunters is an open-world adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with crafting, non-linear stories, and arcane lore.

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Features

  • An open, procedurally generated world: Over a hundred different locations and landmarks each have their own potential to help or hinder adventurers.
  • Exploration is key: Every landmark and territory may contain a Myth, which is essential in growing your world and your character.
  • Non-linear story: The mythology of your character and world is determined by your actions, and the world reacts to you differently based on the mythology you build. How will you react when you find a villager has lied to you? Temperamental heroes may be tempted to kill them in revenge, while more charismatic heroes use guile to extract the truth. Or do you try to ferret out other possible traitors? If you have trained in the powers of Dark Magic, the traitor may have a secret to share…
  • Myth-based crafting: Find, collect, and combine rare resources in different ways to create items, learn spells, and summon creatures.
  • Day and night cycle: Monsters and villagers behave differently and rituals have different results depending on the time of day.
  • Pick-up-and-play action: A quick, tight feel inspired by Legend of Zelda lets players set their own pace. A majority of the time in Moon Hunters is spent fighting monsters and claiming magical treasures, so it’s important that combat feels responsive and intuitive.
  • Character progression: Unlock new powers, creatures, items, and myths as you explore the world.
  • Gamer-family friendly: Accessible controls, short play sessions, and co-operative gameplay allow families to play together easily.

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You can sign up for the Moon Hunters specific newsletter by checking the website: http://www.moonhuntersgame.com or just clicking here.

The project was chosen to join the pilot program of the Square Enix Collective! If you head over there, you can read all about the concept and show your support by upvoting us!

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Any press inquiries or random suggestions, comments, and questions can be either commented there… or send an email anytime to tanya@kitfoxgames.com.

Contest: Name That Alien!

We’ve discovered a new creature roaming the shattered planet and we need it identified by the world’s top exo-zoologists. That’s you, right?

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Send us your best science! You must answer two questions:

1 – What is this creature called? (maximum 3 words)
2 – What are its habits and preferences? (maximum 25 words)

Submit your entry via Facebook, Twitter, or comment on this blog post by February 4th and we’ll pick one to actually go in the game!

For those of you new to Shattered Planet, it’s a planet with similarities to Earth but fragmented from an ancient explosion. Yet life continues, with alien life-forms battling for scarce resouces. As a space captain, you’ll be exploring the planet and cataloguing all of its species, technologies, and strange happenings in your Datalog, for the betterment of the Galactic Union.

For reference, here’s a screenshot of a Datalog entry for the Crablet:

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We’ll also list the winner’s name (if you like) as the identifier in the Datalog.

You can enter as many times as you like, so get posting, tweeting, or commenting! FOR SCIENCE!

The Winner is: Gekkian Diplomat!

The results are in from our little community poll! Thank you to everyone who participated.

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As you can see, the Gekkian Diplomat clearly won out, with over 50% of the votes. We also collected responses on Reddit.com and Twitter, which followed a similar trend. What with already having humans and robots, perhaps it’s only natural that an alien would win out… but of course, everything seems so much more obvious in retrospect.

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We’ll be refining the Gekkian player character’s look further as we bring it into the game, and of course we’ll provide 4-5 different heads to try out with different ear configurations and facial expressions. We may, of course, also re-visit the other designs in the future.

Thanks again for helping us make a tough decision!

Choose Your Character!

Hey guys!

So, now that we’re in the last few months of bugfixing, optimisations, and technical massaging… we’re looking at what new content to add, too! We’d like to involve you in the process.

We already have the Assassin, Renegade, and Explorodroid.

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Currently, all characters are equal in power and abilities, though that may change in the future.

And now it’s time to choose… the next character! They’re still in the sketchy stage, so the details may change in development.

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A: The Destructobot
B: The Exile
C: The Gekkian Diplomat

Which would you play? Why? Would you change anything about them?

Leave a comment or answer our survey!

We’ll be using your responses to decide which to pursue first, so choose wisely!

The Year of Robots (Games Edition)

If you weren’t swayed by our arguments definitively establishing 2014 as the Year of Robots, here’s a fresh set of predictions focused on everyone’s favorite robot-producing art/technology: video games!

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Flying Carpet Games, creators of The Girl and the Robot, will reveal that it has invented new, possibly dangerous technology to defy the theories of modern science and super-saturate their game molecules with more cuteness than previously thought possible.

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Reset will need 4 LAN-connected computers to play the game correctly, because it is not your character traveling back in time — it is you, the player, who will be playing co-operatively, assisting yourself and giving yourself high-fives.

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The full, final release of Sir, You Are Being Hunted on Steam will cause mass hysteria as Steam Boxes team up with the Xbox One in the Box Wars of July 2014. Humanity is saved only when…

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Skipping Stones will be used as an educational game to teach a whole generation of robots to love.

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Death Road to Canada will feature the first all-robot road trip simulation ever performed. “NOHUMANS”, reads the license plate.

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Thumper devs will team up with the Need For Speed franchise, replacing the late great Tom Walker with the cast of A Bug’s Life.

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The new 2014 Kickstarter for Astrobase Command will feature robots, a cooking system, and deep psychological trauma, when it turns out that automated mac and cheese is difficult for alien astronauts to perfect when they have no taste receptors.

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Killer Instinct’s Fulgore will be declared OP and broken by some, and dramatically needing an upgrade by others.

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Maker’s Eden will be compared doggedly by critics to games by LucasArts and Sierra, despite there being over 20 years of relevant story-based games created in the meantime.

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A.N.N.E. will become the new poster-child for the potential still left unexplored in open world RPGs, inspiring the spirit of adventure in toasters and microwaves everywhere.

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Maybe it’s the optimism chip embedded in our circuitry, but we think the fan community of Mighty No. 9 will prove that it is able to overcome its darker days and turn along with the greater “gamer” identity to be more welcoming, tolerant, and accepting in 2014 than ever before.

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Satoru Iwata will reveal himself to be Shigeru Miyamoto’s greatest creation, a robot inspired by his experiences with management as a young programmer. Miyamoto says, “I wanted the world to have a fun President. I believe all robots should have the heart of a child.” With this great accomplishment, Miyamoto will at last retire, though Nintendo will announce a new, commercially-viable Iwata-bot design coming for Christmas 2014.

Welcome to 2014: The Year of Robots

You heard it here first, folks!

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Farewell to 2013, our beloved Year of Luigi. We will remember you fondly.

However, 2013 was also a year pointing to a bright future of robot overlords. Amazon announced delivery by drone. Google bought Boston Dynamics. It might be a couple of years until those particular bytes take over the world, but excitement over the impending release of Shattered Planet is just one small indication of 2014’s robot mania to come.

We predict that by the end of 2014:
* We will have tracked approximately 1,000,000 deaths in Shattered Planet due to robot violence.
* The rebooted RoboCop will cause rioting among Detroit’s cyborg civilians
* Upcoming film “OMG, I’m a Robot” will receive 2.3 stars on IMDB.com
* Someone will leak a copy of Mighty No. 9, to the disappointment of many.
* Rich kids will be less interested in programming than ever thanks to Play-i’s Bo and Yana bots
* To compete with Google, Apple will buy Umbrella Corporation.

Brush up on your binary for those black-tie affairs!

Much Love From (and To) Death Road to Canada

We’re happy to announce that our friends over at Rocketcat Games have done us the great honor of including Zek, that sassy science-wrangler, in their upcoming “randomised permadeath road trip simulator”, Death Road to Canada!

Zek will be appearing as a random character you can meet and take on your road trip. Check him out in his pixellated chibi glory, as rendered by the Rocketcat team:

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We’re also including a certain iconic character in Shattered Planet. The “Horse Mann” of Death Road will be appearing as a rare action figure you can collect during your adventures:

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Are there any other characters or games you’d be excited to see a cross with?

A Long Screenshot: Chillin’ in the Desert

Tanya here. Yesterday, I was working on the game, fixing up some spreadsheets and texts and so forth, and realised that I had been listening to the same cool song for about 30 minutes. I went to find out what it was… and it was Shattered Planet!

So here’s some flutes to make your day (or evening) more mellow, and maybe more mysterious? All praise for the music, of course, should be directed to Ryan Roth. The soundtrack will go on sale simultaneous with the game, so keep a few bucks earmarked!