Shattered Planet Trick-or-Treating

When Captain Tamara went trick-or-treating on the Shattered Planet, she wasn’t sure what to expect. She handmade a crablet mask, but carnivorous plants and crabs aren’t known for their holiday cheer. With nothing better to do on Halloween, she figured it was worth a try.


Eventually, she found some candies that someone had left lying around.. the Great Pumpkin perhaps?


So, she ate one. Or two. Or twenty.


In her report, Captain Aurora says the candies taste mostly like butter?

(Yes, that gif is directly from gameplay — turning into a crab is not generally recommended, but may get you some new crabfriends.)

Happy Halloween!

Joined by an Audio Hero: Ryan Roth!

Tanya here! I’m a huge fan of Starseed Pilgrim — I have a limited-edition button pinned to my bag at all times… and a big part of that is the audio, which is an immersive, dynamically generated soundscape, created by the one-and-only Ryan Roth. Maybe you know him better from Electronic Super Joy, The Yawhg, or Sokobond.

Anyway, the super-double-awesome part of the pin on my bag is, I earned this pin by hunting down and securing a lunch with the makers of Starseed Pilgrim, Droqen and Ryan Roth. All because I had the audacity to ask Ryan to work on Shattered Planet

…and he’s said yes! So, look forward to a hand-crafted, synth-tacular soundtrack from Ryan Roth himself, both in the game and likely to be for sale separately on his website.


This information was announced first in our monthly newsletter! If you haven’t joined, consider doing so on the right-hand side-bar.

A Contest: Write Your Obituary, Clone001!

Shattered Planet is a very difficult game. You explore a hostile world, trying to survive as long as possible. Sometimes you manage to find a new friend, but most of the time, everything is trying to kill you. And that’s okay! You’ll find some crystals along the way and take them back to the lab for synthesising into new items.

But you don’t want to be forgotten! Even clones should be honored for their achievements — and the others can serve as a warning to others. We already have over two dozen possibly obituaries, but we wanted to include our fans in building that number sky-high.


As you can see, the default obituary reads: “Here lies Clone001, who only just entered this world.” You can do better than that! I know you can!

So now’s your chance to get your ideas into Shattered Planet! If you can write the best obituary, we’ll put it in the game, plus we’ll mail you 3 limited-edition Shattered Planet stickers! Runners-up may get offers of consolation prizes such as beta test invites.

Entry details:

  • Entries must be submitted before midnight EST, November 8 2013.
  • Entries must be posted as a comment to this blog post, or on our Facebook page, or tweeted @kitfoxgames.
  • Entries may include any name you want as the subject — your friends, your family, yourself! However, long names will eat into your space (see next rule)…
  • Entries must be no longer than 117 characters, including the victim’s name, punctuation, and whitespace. If you want to include explanations for how this death/descriptor was earned, feel free to include it as well (even in a separate tweet), but make it clear which part of the entry is the obituary and which part is the explanation.
  • Don’t be hateful or, like, gross. You know what I mean.
  • Kitfox Games employees (all 4 of us) cannot win, but we may enter as many times as we want, for fun.

An example entry: Here lies Tanya, who had the reflexes of a sick cow.

We’ll tweet any cool entries we get, so you can also just follow us to get a steady stream of silly deaths. Email us at if you have any questions.

Free Game: Sculptorgeist

As a mind-refresher, the Kitfox Krewe took a weekend off from Shattered Planet and decided to do a game jam! If you’re not familiar, the purpose of a game jam is to make a game within 48 hours. And so… we did!

Behold, the glory that is Sculptorgeist:




The official game description: “In Sculptorgeist, you are a poltergeist haunting a clay house. You can only effect the inanimate objects, not the easily frightened clay people that are trapped in the house. Try to get the highest score! Happy haunting!”

Pro tip: Click and drag for maximum scaring… and if you are a MASTER OF FRIGHT, perhaps you’ll earn a secret ending!

If you want to play it, click here and get started!

Furthermore, as you’ll notice in the link, we did it as part of the Indie Speed Run, which is a contest … so if you leave a rating, maybe we’ll win a prize of some kind? Wish us luck!

Captain’s Journal Entry: Some Assembly Required

Section 62, paragraph B12 of the corporate policy guide dictates that we must subscribe to Space Fancy magazine. Otherwise, I wouldn’t touch that thing with a ten-foot lightsaber. I mean, just look at it.


And if that weren’t bad enough, then the crew saw a “Replicator Device” in the catalog section, which claimed it could create ANYTHING … weapons, armors, even delicious Thanksgiving dinners!


After some weeks of begging, I had to admit that the crew had some money leftover in the social budget… so we ordered one.

Unfortunately, the assembly instructions were written in some interplanetary gibberish, and Zex failed mechanical engineering, as it turns out.


Our first attempt did not look like the machine in the catalog. So we took it apart and tried again.


Closer this time, but it seemed to warp time and space to evade assembly.


Finally, we have it mostly put together… I dread the day the crew figures out how to turn it on.

Out of Character lesson of the day: Always talk to your artist about how your assets have been put together before trying to put them in the game!

Join the Shattered Planet Mailing List!

Look to your right. No, not in real life — on our website!

You should see a mailing list sign-up. Why would that tempt you?

1. That’s where we will send our first playtest invitations.

2. That’s where we will announce any major release details first.

3. That’s where we will announce contests to win prizes, from Shattered Planet swag to possible iTunes gift cards!

4. We’re super-nice and not spammy. At most, we intend to only send something every week or two, and maybe a bit more frequently in the week around launch, but that’s it! We haven’t actually sent a single mail to the list yet, because we didn’t feel there was anything important enough to bother you with… but pretty soon… there might just be something interesting in your inbox…

5. The larger our mailing list, the more likely we will be able to launch Shattered Planet successfully and keep going as a company!

As four people, we’re aware that our core team is larger than the usual solo or duo company. This is a bit of a risk on our part, since we rely more on sales and income than smaller teams, but we think that the “indie scene” is ready for slightly more beautiful and polished games than are currently on the market.

If you want to support professional-quality indies.. join the mailing list, and spread the word!

What is Shattered Planet?


What is Shattered Planet?

  • A survival-exploration RPG for tablet and PC.
  • You will die, but don’t worry! Endless clones will replicate your molecules perfectly. Good as new.
  • Procedurally generated maps — every planet is different!
  • Dozens of items with crazy powers, from jetpacks to terraforming to H-bombs to samurai swords.
  • Hundreds of Choose-Your-Own-Adventure style mini-narratives let you customise your story and role-play your character.
  • The cutest aliens you ever did see.
  • An ancient evil is creeping behind you, ready to devour everything in the galaxy! How will you stop the Blight?
  • Ridiculous yet accurate obituaries. In what other game could you say, “Here lies kleptomaniac Captain Sofia, vassal of the worm people.”?

For more info, check out our Game Info page!

The Life of an Indie Dev

As told by Kit the fox. 100% accurate depiction of every single day of living the dream.

09:14 am – I’m here. I made it. I’m ready to work. Wait, I need…

09:16 am – I. will. murder. the person who left the coffee on overnight.

09:25 am – This new feature will make the game so much better. Why is my old code so terrible?

LUNCH – How am I going to sell this game again? Marketing? Monetisation? Pricing? I feel sick.

13:31 pm – Wait, that wasn’t supposed to happen. Is our game possessed? I fixed this bug a month ago.

14:20 pm – Uh, guys? It’s not working. Should we change the design? Maybe we don’t really need this feature.

16:11 pm – I’m really close to a fix. I just need to rally for a final push. I can do this.

19:33 pm – Without internet, I am nothing. Come back, internet!

21:03 pm – My code from this morning doesn’t make any senssszzzz…

03:31 am – Did I test my fix with that other feature? What about multiplayer?


09:14 am – Yawn. What’s my work today? Wait, where’s my coffee?

For more adventures of Kit and the team, check us out on Facebook or Twitter maybe? Making games IS SO HARD, YOU GUYS.

By Popular Demand

We were asked, “Why do you show only the female behind? Why not the male?”

The answer would be long and boring*, so let’s just say, “Fair point!”

Here’s the Renegade, for your viewing pleasure:



(*) The long version: It was an accident. We didn’t remember to share that part of our concept art (since we didn’t share lots of our in-progress shots of the Renegade/male character), and we didn’t notice the asymmetry in our postings. We don’t actually expect any of our characters to be sexualised. Please do keep letting us know if something we post seems strange to you!