From The Vault: First Mockups

Ahoy! I’m Xin, the Kitfox art officer. Today we’ll be digging up some artifacts from the archives, the first mockups created for Shattered Planet in 2013.

May 2: Space travel is cool. Video games need more fish spaceships.

spacegame_mockup2
shipstest

May 6: Maybe a separate screen for combat?

XRL_CombatSysMockup1

May 16: But we wanted to focus on planet exploration!

spacegame_mockups3A

These guys are adorbs, but we thought it made our Roguelike look too casual.

spacegame_avatars1

June 7: So we tried out three different aesthetics.

XRL_ArtStyleMockup1
XRL_ArtStyleMockup3Island_compare
The last one dates from mid-June 2013. You can see the beginning of the tile-based island formations. We felt a disconnect between the characters and the environment, so we opted for painterly look for everything. Mockups were great for brainstorming the art direction, UI/UX and even game mechanics! Possibly my favorite part of pre-production.

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