Ahoy! I’m Xin, the Kitfox art officer. Today we’ll be digging up some artifacts from the archives, the first mockups created for Shattered Planet in 2013.
May 2: Space travel is cool. Video games need more fish spaceships.
May 6: Maybe a separate screen for combat?
May 16: But we wanted to focus on planet exploration!
These guys are adorbs, but we thought it made our Roguelike look too casual.
June 7: So we tried out three different aesthetics.
The last one dates from mid-June 2013. You can see the beginning of the tile-based island formations. We felt a disconnect between the characters and the environment, so we opted for painterly look for everything. Mockups were great for brainstorming the art direction, UI/UX and even game mechanics! Possibly my favorite part of pre-production.