Sometimes, your teleporter might not take you to the surface of the planet. It can take you into the depths of abandoned alien ruins, where ancient devices continue to hum and whirr, preserved well against potential intruders. These ruins clearly weren’t built by the tribal nomads roaming the grasslands.
For our environment design process, we first looked at references and decided on an overall mood, from Jedi temples to Weyland-Yutani. We chose to go for geometric since it would match our tile-based world, and a clean, plastic feel would contrast nicely with the “fuzzier”, more organically textured outdoor environments.
This was Xin’s first doodle, experimenting with different concepts of rivets, grating, angles, transparency, and metallic tones. If you look closely, you can find an informative hologram screen, severed wires, a cybernetic supply closet, and an exposed electronics panel.
From there, he went on to roughs, and refined them into an environment we could all agree looked sufficiently intriguing to call our interior tileset. The lasers serve the same function as water tiles — unwalkable yet visually interesting area. It still needs walls and obstacles that match the architecture, and help build up more of a sense of purpose to the space.
As you can see, walking on heavy plastic, metal grating, and glass should feel quite different than walking on fuzzy grass and moist earth.
We liked it so much, we made it our Twitter page background, complete with an intrepid slicer droid!
What do you think the alien civilisation was like?