Vote for Premium Shattered Planet on Steam Greenlight!

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Shattered Planet is coming to Steam! Plus, we’re going to be adding three new features, unique to the premium version:

  • Class system – each clone skin will have a different special starting ability
  • Daily Challenge – earn Crystals by trying to beat a daily seed
  • Pet cloning – maintain your companion DNA in mini-clone vats, using an improved Datalog

Plus, of course, any content updates we make to the mobile version will also be in the PC version. The PC version will essentially be prettier, more complex, and require paying up-front rather than making in-game purchases.

We need your votes! If you can share, tweet, and otherwise badger your friends into voting, so much the better!

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FAQ

Q: When will it be ready? Why isn’t it done yet?
A: Well, those are some pretty serious features we want to add! It’ll take a little while to get those working and bug-free. If you’re interested in being a beta tester or Let’s Play Youtuber, you should tell us you want a beta copy and we’ll hook you up!

Q: Can I monetise my Let’s Play video?
A: YUP. Make money!

Q: What will the price be?
A: It’s still up for debate, but a similar price to similar-scope projects.

Q: Why did you make the free to play mobile version?
A: We felt it was the best way to get the word out about the game, and get people excited about Shattered Planet! We’re very grateful to our investors, Execution Labs, for believing in us, and it’s only because of them that we were able to afford to make both versions of the game.

Q: How much money did the free version make?
A: So far it’s made about 10% of the amount we spent to make it. So, no, not enough to live on or make another game, basically. But we’re confident it’s an awesome game and more players just need to hear about it!

Q: Will you be updating the mobile versions at all?
A: Yep! You’ll still get new items and enemies and challenges, just not the shiny premium features.

Announcing Moon Hunters!

Kitfox Games is proud to announce our second project, which has been simmering for a little while in secret:

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Moon Hunters is an open-world adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with crafting, non-linear stories, and arcane lore.

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Features

  • An open, procedurally generated world: Over a hundred different locations and landmarks each have their own potential to help or hinder adventurers.
  • Exploration is key: Every landmark and territory may contain a Myth, which is essential in growing your world and your character.
  • Non-linear story: The mythology of your character and world is determined by your actions, and the world reacts to you differently based on the mythology you build. How will you react when you find a villager has lied to you? Temperamental heroes may be tempted to kill them in revenge, while more charismatic heroes use guile to extract the truth. Or do you try to ferret out other possible traitors? If you have trained in the powers of Dark Magic, the traitor may have a secret to share…
  • Myth-based crafting: Find, collect, and combine rare resources in different ways to create items, learn spells, and summon creatures.
  • Day and night cycle: Monsters and villagers behave differently and rituals have different results depending on the time of day.
  • Pick-up-and-play action: A quick, tight feel inspired by Legend of Zelda lets players set their own pace. A majority of the time in Moon Hunters is spent fighting monsters and claiming magical treasures, so it’s important that combat feels responsive and intuitive.
  • Character progression: Unlock new powers, creatures, items, and myths as you explore the world.
  • Gamer-family friendly: Accessible controls, short play sessions, and co-operative gameplay allow families to play together easily.

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You can sign up for the Moon Hunters specific newsletter by checking the website: http://www.moonhuntersgame.com or just clicking here.

The project was chosen to join the pilot program of the Square Enix Collective! If you head over there, you can read all about the concept and show your support by upvoting us!

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Any press inquiries or random suggestions, comments, and questions can be either commented there… or send an email anytime to tanya@kitfoxgames.com.

Announcing Kitfox!

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We’re a scrappy little team that’s here to stay! Nice to meet you!

We formed in May 2013 with a shared vision of bringing the joy of exploring new worlds to mobile devices.

We are currently at work on our first game, tentatively titled Shattered Planet, to be released this winter to iOS and Android. Make sure to say hi on Twitter!

More concept art coming soon!