Building Your Captain

From the start of the project, we knew Shattered Planet was about exploring. And when we first implemented a protagonist, we were often asked, “So who is this guy? What’s his story?

It was a fair question. The protagonist we chose was a distinctive character design. Internally, we called his initial sketch “the Renegade”.

But when I tell my friends about my accomplishments in Brogue or Minecraft or Binding of Isaac, I don’t talk about what The Hero or Cubeguy or Isaac did — I tell them what I did. And not everyone can or will relate to the Renegade as themselves.

So, we’re adding some basic character customisation, which you can access from your space station at any time. We’ll be launching with three character types, and we’re ready to show off our first two.

PlayerCharsRenegade

PlayerCharsAssassin

I haven’t decided yet whether there’s any significance to choosing your type — maybe being a Renegade could give higher Wits but lower Strength, for example. But we love the strategic depth yet initial simplicity of games like Brogue, which always start you out the same way and let you build your strategy as you go, and quickly re-start a new run when you die.

UI6_CloningMockup

However, you can rename your character at the cloning vats, all the better to have a hilarious obituary to share with your friends… even if when you tell stories about Shattered Planet to your friends, it’s all about your strategy, the crazy levels you found, and the bizarre set of circumstances that lead to your death.

Which one will you play?

Character Design In-Progress: Captain Aurora

We spent some time refining the male protagonist (“Captain Flint”) in his default configuration. He’ll have other heads and skin-tones available, but we felt he was a good starting point.

We looked at all of the classic adventurous space captains (Han Solo, Mal, Captain Kirk, maybe even a little tiny bit of Flash Gordon/Zap Brannigan) and tried to find our own distinct design for Captain Flint.

We wanted him to seem independent and perhaps a bit defiant in his quest for adventure. Internally, his art assets are still referred to as “the renegade”.

inprog

inprog2

We’ve started looking at our second protagonist design. We want the female protagonist (“Captain Aurora”) to have a more military, athletic feel.

Like the male Captain, she’ll be customisable, but we want all of her versions to communicate that she’s a serious, skilled combatant, like Zoe, Starbuck, or Ripley.

We’ve moved away from styling her like an outright “assassin”, but so far, we’re happy with Captain Aurora’s evolution.

What do you think of them both?