Exploring the Planet, v2.0

We made some improvements to the exploration feedback recently and we thought we’d share them with you!

Exploration is the core of Shattered Planet. Yes, there’s combat, and yes there’s silly choices to make and crazy items to use, but to us, the important thing is that no matter what you’re on the hunt for, everything is fun to find. So we prioritised improving the way you explore, and a few small, relatively simple changes made a big difference.

First, you might have noticed that in previously posted screenshots and gifs, the “fog of war” had a harsh black edge. We took that out, and made the nearest tile half-transparent, so you can see what might be around the corner. If you’re really observant, you might also notice that the fog clears away from you, which feels much better than the old shrink-fade.

Then, we added instant feedback to the pathfinding, via a line pointing to your destination, following the path that the hero will follow. Sometimes this means you can tell when your hero is trying to go somewhere dumb, or makes bad decisions, but overall it gives you a better sense of where you’re going, and gives you a chance to change your mind.

BEFORE
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AFTER
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