We asked Shattered Planet fans what they wanted next, and here’s what over 100 of them said:
In case you are chart-blind, it says class system improvements are the most popular, coming in at 36%! So we’ll look at that in the coming weeks. Pet upgrades were a close second, so that will be next on our list…
Thanks to everyone who voted. I promise we read every single written “other” entry, but feel free to comment below if you want to keep giving us more input!
We made some improvements to the exploration feedback recently and we thought we’d share them with you!
Exploration is the core of Shattered Planet. Yes, there’s combat, and yes there’s silly choices to make and crazy items to use, but to us, the important thing is that no matter what you’re on the hunt for, everything is fun to find. So we prioritised improving the way you explore, and a few small, relatively simple changes made a big difference.
First, you might have noticed that in previously posted screenshots and gifs, the “fog of war” had a harsh black edge. We took that out, and made the nearest tile half-transparent, so you can see what might be around the corner. If you’re really observant, you might also notice that the fog clears away from you, which feels much better than the old shrink-fade.
Then, we added instant feedback to the pathfinding, via a line pointing to your destination, following the path that the hero will follow. Sometimes this means you can tell when your hero is trying to go somewhere dumb, or makes bad decisions, but overall it gives you a better sense of where you’re going, and gives you a chance to change your mind.
We don’t often like to think about death. But with the miracle of cloning, and video games, we can envision a bright new future in which death holds no sway over us!
We are in the midst of implementing our new “Obituary” feature, which pithily summarises what you accomplished during your run through Shattered Planet. Our goal is to keep them short and not overly sweet.
These are mostly taken from your choices during Choose-Your-Own-Adventure style events in your run, but may also change depending on your behaviour as a player.
Did you kill EVERYTHING you came across or sometimes avoid unnecessary fights? Did you clear ALL the fog off of each map, or race through? Were you teleporting around like Nightcrawler, or did you eschew the use of consumables entirely?
We’re constructing each obituary from your (semi-randomised) “top 3” accomplishments, but the 3 most “interesting” or unusual, not necessarily your most impressive.
We’re only in alpha and we already have over twenty possible accomplishments, which can be combined into over six thousand possible obituaries. We hope to have closer to a hundred when we launch.
Do you have a good descriptor you’d like to see in your obituary?