Survey Results Are In: Classes Ahoy!

We asked Shattered Planet fans what they wanted next, and here’s what over 100 of them said:

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In case you are chart-blind, it says class system improvements are the most popular, coming in at 36%! So we’ll look at that in the coming weeks. Pet upgrades were a close second, so that will be next on our list…

Thanks to everyone who voted. I promise we read every single written “other” entry, but feel free to comment below if you want to keep giving us more input!

Join Us Today: Concept Art Live!

Today Xin will be live-streaming painting a watercolor concept for Moon Hunters, from sketch to semi-finished, from 3pm to 5pm EST today (Friday June 27th).

A couple of days ago as a test, Xin brought this Marrow Temple sketch:

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up to this:

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And this time, he says the piece will be ‘darker’. Tune in to find out what he means!

Also, note that if you were subscribed to the Moon Hunters newsletter, you would have already received a notice in your inbox about this! Join if you want more timely information. 🙂

What’s Old Blood?

Well, it’s only a week until launch, and I realised this morning that we haven’t talked much about the third mission in Shattered Planet. And I won’t spoil too much! But by this point, you will have (probably) finished The Datalog, chasing a rare species, and The Signal, tracking down a rogue SOS. The third mission, Old Blood, is marked as “Crazy Hard” difficulty in the game, just to emotionally prepare you.

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For this third and final challenge, the Galactic Union tasks you with researching the tribes in the snowy region of the planet, which is quickly interrupted by unprecedented aggression. The cause of this aggression becomes the heart of a new mystery. Why are they less welcoming than in the past? What’s happened?

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As I said, I won’t spoil it. But along the way, you meet all sorts of new critters (final boss not included)!

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You may recognise that cutie on the right from a contest we ran a few months back. It’s called the Chompinstomp, as named by the illustrious Greg Fisher.

Anyhow, as you might expect, you’ll be needing to stock up on ways to combat Cold damage, in addition to all the usual concerns of stabbing, smashing, falling off cliffs, and so on.

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Good luck out there!

Spring Screenshot Contest: Win a Steam Key!

Calling all photographers! We’re looking for some creative screenshots or photos of Shattered Planet!

You have until midnight EST on May 15th to submit your best screenshot/photo — edited or raw! Share on our Facebook wall, Tweet at @kitfoxgames with it, or send it on over!

The winner(s) will receive a free Steam key for the premium PC version!

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We will judge entries on creativity and appeal. Any captions submitted alongside will be included in judgment.

Limited-Time Event: Spring Gekkos!

If you check out Shattered Planet (whether you’re on iOS or Android), you’ll find your space station has a visitor!

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Meet Dinaxi, who trades in Gekko Credits, which are now appearing mysteriously on the planet’s surface. Although Gekko Credits are unrecognised by the Galactic Union, Dinaxi will take them off your hands in exchange for limited-time only consumables, as well as a special armor, weapon, and gun. This event will end May 12th, so log in and start exploring!

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You can buy the Earthshaker Staff, which causes the ground to collapse under your enemies, or the Deer Mask, which makes animals such as the Nest Guardians and Hatchlings take longer to ‘notice’ you, or a variety of extra-delicious chocolate frogs, symbolising fertility and renewal on Gekk Prime. If you collect all five of the chocolate frogs, Dinaxi will reward your loyalty with a rare seedling companion she calls Sakura.

Will you be able to find everything by May 12th?

Vote for Premium Shattered Planet on Steam Greenlight!

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Shattered Planet is coming to Steam! Plus, we’re going to be adding three new features, unique to the premium version:

  • Class system – each clone skin will have a different special starting ability
  • Daily Challenge – earn Crystals by trying to beat a daily seed
  • Pet cloning – maintain your companion DNA in mini-clone vats, using an improved Datalog

Plus, of course, any content updates we make to the mobile version will also be in the PC version. The PC version will essentially be prettier, more complex, and require paying up-front rather than making in-game purchases.

We need your votes! If you can share, tweet, and otherwise badger your friends into voting, so much the better!

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FAQ

Q: When will it be ready? Why isn’t it done yet?
A: Well, those are some pretty serious features we want to add! It’ll take a little while to get those working and bug-free. If you’re interested in being a beta tester or Let’s Play Youtuber, you should tell us you want a beta copy and we’ll hook you up!

Q: Can I monetise my Let’s Play video?
A: YUP. Make money!

Q: What will the price be?
A: It’s still up for debate, but a similar price to similar-scope projects.

Q: Why did you make the free to play mobile version?
A: We felt it was the best way to get the word out about the game, and get people excited about Shattered Planet! We’re very grateful to our investors, Execution Labs, for believing in us, and it’s only because of them that we were able to afford to make both versions of the game.

Q: How much money did the free version make?
A: So far it’s made about 10% of the amount we spent to make it. So, no, not enough to live on or make another game, basically. But we’re confident it’s an awesome game and more players just need to hear about it!

Q: Will you be updating the mobile versions at all?
A: Yep! You’ll still get new items and enemies and challenges, just not the shiny premium features.

What is a Gekkian, Anyway?

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Well, we’ve been putting our heads down and fixing bugs while we launch to iOS and Android (by the way, Android users will have a new update today! Yay!), but we thought we’d take a second to talk about the characters and world of Shattered Planet. More specifically, those adorable amphibians that call themselves the Gekkians.

If you pay attention all the way till the end, you’ll get a preview of our next content update!

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When humans first reached beyond the Sol system, they were able to communicate with a few different intelligent species in our universe. However, the only one close enough, in location and in biology, to befriend (or even really understand) were the Gekkians. They share many human-friendly characteristics, including intellectual interests, expressive features, a sense of humor, and relatively similar digestive tracks. Although humans can’t really enjoy Gekkian sports without scuba gear, they share a love of sushi and sitcoms. Gekkians and humans can even breathe the atmospheres of each others’ home planets, though each says the other’s “smells terrible”.

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In historical terms, humans and Gekkians became fast allies. The crucial divergence between the two species’ cultures, and the cause of more than one skirmish, is the human obsession with ‘ethics’ and ‘morality’. Humans concern themselves with right and wrong very often, and perhaps more worryingly for the Galactic Union, they expect all other species to do the same.

Gekkians find un-measurable phenomena generally less interesting, and very few claim they experience emotions similar to guilt or shame. This includes worrying over whether something or someone is “good” or “bad”, but also concern for clothing or gender, both of which are more fluid among Gekkians.

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Although their personalities range across a broad spectrum, Gekkians are generally neither cruel nor self-sacrificing. Gekkian religions (such as they are) tend towards constant learning and living in the moment, seeking joy from small pleasures, with their cultural heroes often taking the form of either charismatic, serene leaders or brilliant, manic scientists. Sherlock Holmes, Doctor Who, and Buddha have all found fan followings on Gekk Prime.

For their part, Gekkians say that humans are generally fun at parties, but lacking in [SYMBOL NOT FOUND], which translates roughly to “attention span for details”, or “brain-flexible”, depending on how it’s inflected. Dr. Zek is an accomplished Gekkian scientist and much more reclusive and emotionally detached than most, especially compared to the Gekkian you’ll meet next.

In our next content update, we’ll introduce a second Gekkian, who actually wears clothes for the fun of it. Meet Dinaxi, intergalactic trader extraordinaire.

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But the trader is too impatient to stay in any one place very long, so you’ll have to keep an eye out to catch the visit! We’ll let you know when we have the docking schedule ironed out.

Shattered Planet now available on Android!

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If you’re an Android user, here’s your download link! Wherever you are*, you can be shattering those planets! (And if you missed it somehow, here’s the iOS version link!)

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Everyone can also preview the OST and download it for only $3 directly from the talented composer, Ryan Roth. With 12 tracks, it’s a seriously great deal.

In the meantime, if you’re interested in helping us translate our silly jokes into other languages, let us know. We have some French fixes underway, and one brave soul has volunteered to help with Russian, but I’m sure they’d appreciate your help… not to mention the other thousand languages on the planet.

For the Kitfox team, now the hard part begins — juggling bugfixes, updates for the mobile versions and working on the premium PC version for this summer. We have a huge backlog of items and challenges and monsters and features, and we’ll be sure to let you know when we release our next dozen!

Maybe just let us take one minute to drink this one little glass of champagne… cheers!

* We’re not releasing in Japan, Korea, or China Google Play stores until we can localise for those countries.

Moon Hunters: Druid Character Concepts

If you’ve been reading our newsletter, you’ll know that Xin has been painting up a storm, taking references from every which way to inform our ancient world.

Moon Hunters is set in an age when gods walked the earth, when the tribes of mortals were still finding their purpose in the world, and defining what it meant to be human. The spirit of every creature and object is fresh and alive, newly captured by the hands of its creators.

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With this vivacity in mind, we enlisted the help of the amazing G.P. Lackey, a talented artist you may recognise from such excellent games as Fez, Skipping Stones, Death Road to Canada, Fallen City, Frobisher Says, and others. Xin and G.P. have really been pushing the pixels to bring even more personality to the characters. Here’s how the Druid has evolved:

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As a master of Wild magics, the Druid can speak in tongues older than apes and war. Druids are only partially human after becoming attuned to the green of leaf and red of tooth. Some prefer to run in packs or herds, delighting in the company of others and entertaining friends with tales of what happens in the light of the full Moon. Others prefer the quiet companionship of trees and flora, shunning other humans as noisy, impatient animals, rushing around too quickly to absorb the wisdom that comes from roots sunk down deep into the soil.

Ancient myth tells us that when the Sun tried to slay the Moon and take Her power the first time, the earth and everything on it were formed from the flesh of the goddess’s body, and the rivers from Her blood. Druids are grateful to the Moon for Her sacrifice, so that all creatures may live and grow from Her gift.

Moon Hunters will allow you to customise your character in color palette and head. Here’s an example alternate color that G.P.’s been working on:

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Gameplay-wise, we’re thinking the Druid can help the party explore by persuading stubborn brambles and beasts to step out of the way. We’re toying with a few different ideas for the Druid — does the Druid summon Wild creatures to help in battle, or transform into different creatures? Or both? We’re honestly not sure yet, but we’ll let you know when the prototype is ready to show.

And a few character customisation head concepts from Xin are below. Some are funny, others inscrutable. We’re hoping to keep the ‘weird’ tone, when they’re translated into pixel art.

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Feel free to comment in the forums if you want to pressure Xin and G.P. to turn concepts and characters into wallpapers, or suggest a particular creature/character design.