The Year of Robots (Games Edition)

If you weren’t swayed by our arguments definitively establishing 2014 as the Year of Robots, here’s a fresh set of predictions focused on everyone’s favorite robot-producing art/technology: video games!

girlandrobot

Flying Carpet Games, creators of The Girl and the Robot, will reveal that it has invented new, possibly dangerous technology to defy the theories of modern science and super-saturate their game molecules with more cuteness than previously thought possible.

resetgame

Reset will need 4 LAN-connected computers to play the game correctly, because it is not your character traveling back in time — it is you, the player, who will be playing co-operatively, assisting yourself and giving yourself high-fives.

Sir-You-Are-Being-Hunted

The full, final release of Sir, You Are Being Hunted on Steam will cause mass hysteria as Steam Boxes team up with the Xbox One in the Box Wars of July 2014. Humanity is saved only when…

sunsetpier

Skipping Stones will be used as an educational game to teach a whole generation of robots to love.

drtop

Death Road to Canada will feature the first all-robot road trip simulation ever performed. “NOHUMANS”, reads the license plate.

thump

Thumper devs will team up with the Need For Speed franchise, replacing the late great Tom Walker with the cast of A Bug’s Life.

astrobase

The new 2014 Kickstarter for Astrobase Command will feature robots, a cooking system, and deep psychological trauma, when it turns out that automated mac and cheese is difficult for alien astronauts to perfect when they have no taste receptors.

fulgore2

Killer Instinct’s Fulgore will be declared OP and broken by some, and dramatically needing an upgrade by others.

makerseden

Maker’s Eden will be compared doggedly by critics to games by LucasArts and Sierra, despite there being over 20 years of relevant story-based games created in the meantime.

anne

A.N.N.E. will become the new poster-child for the potential still left unexplored in open world RPGs, inspiring the spirit of adventure in toasters and microwaves everywhere.

mighty9

Maybe it’s the optimism chip embedded in our circuitry, but we think the fan community of Mighty No. 9 will prove that it is able to overcome its darker days and turn along with the greater “gamer” identity to be more welcoming, tolerant, and accepting in 2014 than ever before.

luigi

Satoru Iwata will reveal himself to be Shigeru Miyamoto’s greatest creation, a robot inspired by his experiences with management as a young programmer. Miyamoto says, “I wanted the world to have a fun President. I believe all robots should have the heart of a child.” With this great accomplishment, Miyamoto will at last retire, though Nintendo will announce a new, commercially-viable Iwata-bot design coming for Christmas 2014.

Much Love From (and To) Death Road to Canada

We’re happy to announce that our friends over at Rocketcat Games have done us the great honor of including Zek, that sassy science-wrangler, in their upcoming “randomised permadeath road trip simulator”, Death Road to Canada!

Zek will be appearing as a random character you can meet and take on your road trip. Check him out in his pixellated chibi glory, as rendered by the Rocketcat team:

zekdeathroad

We’re also including a certain iconic character in Shattered Planet. The “Horse Mann” of Death Road will be appearing as a rare action figure you can collect during your adventures:

Consum_HorseMann@2x

Are there any other characters or games you’d be excited to see a cross with?

The Life of an Indie Dev

As told by Kit the fox. 100% accurate depiction of every single day of living the dream.

kitfox1
09:14 am – I’m here. I made it. I’m ready to work. Wait, I need…

kitfox2
09:16 am – I. will. murder. the person who left the coffee on overnight.

kitfox4
09:25 am – This new feature will make the game so much better. Why is my old code so terrible?

kitfox6
LUNCH – How am I going to sell this game again? Marketing? Monetisation? Pricing? I feel sick.

kitfox13
13:31 pm – Wait, that wasn’t supposed to happen. Is our game possessed? I fixed this bug a month ago.

kitfox9
14:20 pm – Uh, guys? It’s not working. Should we change the design? Maybe we don’t really need this feature.

kitfox11
16:11 pm – I’m really close to a fix. I just need to rally for a final push. I can do this.

kitfox12
19:33 pm – Without internet, I am nothing. Come back, internet!

kitfox8
21:03 pm – My code from this morning doesn’t make any senssszzzz…

kitfox14
03:31 am – Did I test my fix with that other feature? What about multiplayer?

kitfoxface
04:12 am – WHAT IS MY GAME EVEN ABOUT?! WHAT AM I DOING WITH MY LIFE!!?

kitfox1
09:14 am – Yawn. What’s my work today? Wait, where’s my coffee?

For more adventures of Kit and the team, check us out on Facebook or Twitter maybe? Making games IS SO HARD, YOU GUYS.