Moon Hunters: Druid Character Concepts

If you’ve been reading our newsletter, you’ll know that Xin has been painting up a storm, taking references from every which way to inform our ancient world.

Moon Hunters is set in an age when gods walked the earth, when the tribes of mortals were still finding their purpose in the world, and defining what it meant to be human. The spirit of every creature and object is fresh and alive, newly captured by the hands of its creators.

MHWatercolour1

With this vivacity in mind, we enlisted the help of the amazing G.P. Lackey, a talented artist you may recognise from such excellent games as Fez, Skipping Stones, Death Road to Canada, Fallen City, Frobisher Says, and others. Xin and G.P. have really been pushing the pixels to bring even more personality to the characters. Here’s how the Druid has evolved:

DruidEvolution

As a master of Wild magics, the Druid can speak in tongues older than apes and war. Druids are only partially human after becoming attuned to the green of leaf and red of tooth. Some prefer to run in packs or herds, delighting in the company of others and entertaining friends with tales of what happens in the light of the full Moon. Others prefer the quiet companionship of trees and flora, shunning other humans as noisy, impatient animals, rushing around too quickly to absorb the wisdom that comes from roots sunk down deep into the soil.

Ancient myth tells us that when the Sun tried to slay the Moon and take Her power the first time, the earth and everything on it were formed from the flesh of the goddess’s body, and the rivers from Her blood. Druids are grateful to the Moon for Her sacrifice, so that all creatures may live and grow from Her gift.

Moon Hunters will allow you to customise your character in color palette and head. Here’s an example alternate color that G.P.’s been working on:

druidcolors

Gameplay-wise, we’re thinking the Druid can help the party explore by persuading stubborn brambles and beasts to step out of the way. We’re toying with a few different ideas for the Druid — does the Druid summon Wild creatures to help in battle, or transform into different creatures? Or both? We’re honestly not sure yet, but we’ll let you know when the prototype is ready to show.

And a few character customisation head concepts from Xin are below. Some are funny, others inscrutable. We’re hoping to keep the ‘weird’ tone, when they’re translated into pixel art.

DruidHeads

Feel free to comment in the forums if you want to pressure Xin and G.P. to turn concepts and characters into wallpapers, or suggest a particular creature/character design.

Moon Hunters: Character Creation, Monsters, and More!

Hey Moon Hunters!

We’re in our last week on the Square Enix Collective feedback round. We’ve been working on the art and design for Moon Hunters and I thought I’d share a few bits and pieces with you. Most of this was already sent to our newsletter last week, so be sure to join it if you haven’t yet!

First, we can show you a glimpse of a landmark we’re developing.

In Moon Hunters, we want to make things that not only look cool, but also have a reason, even if it’s not immediately obvious. The world is relatively new, with civilisations still rising and figuring out what laws and technology really mean for societies. So the temple of the Crimson Eye, for example, is a site of worship that sprang up in recent years, yet is sealed off from casual visitors. The reason, and method of access, can be found elsewhere in the world…

TempleCrimsonEye

Of course, the Temple is only one of dozens of landmarks, not to mention the dangerous monster territories your personal version of the world. Building up your hero’s mythology will depend greatly on your exploration strategy – are you the type to run amok over the continent, or do you prefer to ensure the safety of an area before you move on?

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Meanwhile, Xin is sketching up a storm, working out different enemies and allies you might find on your journeys. Here’s a few of the wilder denizens of the Moon Hunters world, who may not take kindly to uppity players invading their territory. At least, not without the proper rituals being observed!

Enemies_InProgress

Also, we’ve gotten so many questions about classes and personalities, we thought we’d share our designs for the character creation, to help illustrate what we’re aiming for. Each of the character classes plays quite differently, and you can mix and match your class, personality archetype, and color palettes. The Occultist, for example, is a fast yet fragile character that can slip in and out of attack range, and summon a shadow blade in an emergency. Still, it’s up to you whether her personality is more of an intellectual genius or a soft-hearted priestess.

ClassSelectionCollective

That’s all for now! Make sure to sign up for the newsletter for more information on Moon Hunters and how you can help make this game a reality!