Moon Hunters Art Process

Xin’s been painting for a live audience every Friday afternoon from 3-5 EST, and for those of you who can’t make it, we thought we’d share the steps in his process!

First, he gets some kind of direction. For the example below, we knew we needed more art direction for our landscape development. The previous landscape he concepted was quite bright, and themed along bone and blood, in a relatively clear hilly area.

In the dark Moon Hunters universe, bone and blood are aligned with the Moon-worshipping player characters. So, the other end of the scale would be a densely wooded area where the villainous Sun cultists might have set up a lair.

With the overall idea in mind (dark, dense, Sun), he looks through our mood board, surfs some Google references, and thumbnails in monochrome to get the overall composition, doing this 4 to 6 times before picking the one he’ll go forward with. This takes about fifteen minutes to half an hour in total. He doesn’t need to explain to anyone else what the vision is — this is just for his own reference.

MH_DarkForest0

This is where the live-stream started. He dropped the opacity down and draws on top. He took roughly an hour to “ink” it (since the Moon Hunters styling is heavy inked lines), and another hour to splash in some basic colors.

MH_DarkForest1

After the livestream ended, he took another four hours or so to clean it up, polish it, and layer in more details and color. As you can see, in this one he took a bit of extra time to re-work the central architecture, keeping the ‘sunburst’ motif but making the construction more elegant.

MH_DarkForest2

The next step? Translating this into a scene in the game… join us Friday for another glimpse into the Moon Hunters universe!

Inventing the Inventor

The Inventor is an important character that the player interacts with on a regular basis, so we made sure to dedicate some extra love to creating its concept.

Here’s a glimpse into our creative process for its character design!

First Iteration
Inventor_sketches1

– A1 and A2 were too goofy
– A5 felt too gangster, so we made a nerdy A4 version
– We need more sketches!

Second Iteration
Inventor_sketches2

– We did a quick survey of 15-20 developers and B2/B3 were tied as the most popular.
– B4 now looks like old grandpa, which we decided was undesirable
– MORE SKETCHES!

Third Iteration
Inventor_sketches3

After a bit more sketching, we definitely preferred the friendlier, happier faces and decided it was time to narrow down on the design. The white arrows point to our internal favorites.

Fourth Iteration
Inventor_sketches4

Inventor_expressions

At this point, we’re pretty satisfied with the design of the head, and the yellow-green one is our favorite color scheme… so this is what the good doctor will look like in the game. What do you think? Did we make the right decision?

zextypes