Kitfox Games is an independent Montreal-based games company that’s dedicated to creating only the highest-quality games. We have a soft spot for exploring and discovering new worlds.
Much like the crew of any respectable starship, we were born in many different countries. We’re now united in hard work on intriguing worlds.
Kitfox Games is run by its co-founders Tanya X. Short, Jongwoo Kim, and Xin Ran Liu, but could not function without the valuable work and expertise of its employees, currently including such amazing folks as Marcelo Perez, Henk Boom, and Ben Kybartas.
Kitfox Games has four core values:
We will make our games as entertaining and engaging as possible for our players.
Committed to Quality
We strive to make our games the best they can be in every aspect, welcoming all feedback.
We love to learn from everyone around us and constantly improve.
We thank our sponsors and patrons, we couldn't have done it without you!
We respect our employees and players. Kitfox has a zero-tolerance policy for harassment and cyberviolence. Everyone must be treated with respect, whether online or offline, and abusers will not be permitted to harm our employees or players. Victims of cyberviolence can also refer to Crash Override for guidance on safe next steps.
The Canada Media Fund provides generous assistance in financing Moon Hunters development and production, helping us afford to make the game as innovative and high-quality as possible..
Execution Labs supported us before anyone else, and are almost entirely responsible for the existence of Kitfox Games. We are extremely grateful for their trust and generosity.
TAG, or Technoculture Art and Games Lab of Concordia University, is an interdisciplinary centre for research and creation in game studies, digital culture, and interactive art. They hosted Kitfox Games for the 2014-2015 school year.
Unity Technologies are the creators of Unity, the powerful, accessible, and affordable engine and development tools responsible for democratizing development for a community of over 2.5 million registered developers that includes large publishers, indie studios, students and hobbyists.